Added Decorate code for all Lost Episodes Enemies/Items.Updated Textures.txt for all Lost Episodes Textures/Sprites.Also re-ripped/renamed all assets and consolidated Wolf, SoD, and Lost assets into the Resources file files basically act as launchers and contain the maps Separated all assets from the original game into Wolf3D_Resources.pk7 and all TC game content in the Wolf3D_Common.pk7 file Re-converted all maps with new version of maptowad tool.Updated MapToWad.exe to account for SoD and Lost Episodes textures and items.pk7s now only define the appropriate player class and episode(s) for that mapset) Consolidated all MAPINFO.txt files (the ones in the game.No more animated God face in original Wolf, but it's there in other mapsets
Editing INI files and stuff is not a problem.Īlso a note for the mods/admins: I tried signing up here previously twice with account names 'trencheel.303' and 'trencheel303' with my AOL address and I never received the registration email. Is this *AT ALL* doable? I'm up for virtually anything except programming as I can't do it. I want to be able to have the HUD twice the size like it is on 320x240 (aka massive lol) as I tend to sit quite far from the monitor. and also, is there any way to change the size of the alternate HUD? I find the fonts and sprites too small for me on 640x480 but alas that is the lowest res that is available when using OpenGL.
I am looking to be able to hide the gun from the bottom of the screen (a la eduke32) as I find it distracting. I have two questions about the GZDOOM HUD and I wondered if someone could help me.